Union Set-Up Unit Size Corps Type Manpower Hex Value III Corps Div - Inf 11+ S3303 I Corps Div - Inf 8# S3303 Sykes Corps V Ldr - S3203 (Round Top) Barnes Div V Inf 5 S3203 (Round Top) Ayres Div V Inf 6 S3203 (Round Top) Crawford Div V Inf 5 S3203 (Round Top) Art Res-1 Brig - Art 2 S3203 (Round Top) Meade Army AoP Ldr - S3202 (Evergreen Cemetery) II Corps Div - Inf 11* S3202 (Evergreen Cemetery) XI Corps Div - Inf 6+ S3202 (Evergreen Cemetery) Art Res-2 Brig - Art 2* S3202 (Evergreen Cemetery) Slocum Corps XII Ldr - S3302 (Culp's Hill) Williams Div XII Inf 10+ S3302 (Culp's Hill) Geary Div XII Inf 7+ S3302 (Culp's Hill) Howe Div VI Inf 8 S3402 Sedgwick Corps VI Ldr - S3304 Wright Div VI Inf 9 S3304 Newton Div VI Inf 9 S3304 Art Res-3 Brig - Art 2 S3304 McIntosh Brig 2nd Cav 2+ S3601 Irvin Gregg Brig 2nd Cav 2 S3601 Huey Brig 2nd^ Cav 2 S4516 (Westminster) Kilpatrick Div 3rd$ Ldr - S3104 Custer Brig 3rd Cav 2+ S3104 Farnsworth Brig 3rd Cav 3+ S3104 Merritt Brig 1st Cav 2 S3104 Buford Div 1st$ Ldr - S3611 (Taneytown) Devin Brig 1st Cav 2 S3611 (Taneytown) Gamble Brig 1st Cav 2 S3611 (Taneytown) + Indicated units begin the game at Fatigue Level 1. * Indicated units begin the game at Fatigue Level 2, with Disorganized strength markers # Indicated units begin the game at Fatigue Level 1, with Disorganized strength markers ^ Huey's brigade is normally in David Gregg's division, but is attached to Kilpatrick's division in this scenario, so Kilpatrick may activate him $ Counters for Kilpatrick & Buford are not in the counter mix. Players may make their own or use Cav Sub-6 for Buford and Cav Sub-8 for Kilpatrick