Leader Recovery Segment:
Torbert recovery dr= 5, NE.
Hill recovery dr= 4, NE.

Strategic segment:
strategic dr= 4+5= 9, Leader Falls Ill
Leader dr= 1+1= 2, Lee falls Ill.

The exact time that he fell ill along the North Anna historically!

Reinforcement Segment:
Butler arrives in the Capital.
BH Jones, Browne and Vaughn arrive in Lexington
CSA reinforcement dr= 1, 1 manpower show up. Wharton in Staunton is now manlevel 3.

Crook, Sickel, White, Hayes, Averell, Schoonmaker arrive in Lexington.
Duffie arrives in Staunton.
16 Union replacements from last cycle arrive. Birney gets 5, Gibbon 6, Wright 2, and Getty 3.
Union has 87 total losses minus 40 already received is 47 unreplaced losses. Modifier is times 4.
Union replacement dr= 2 times 4 = 8 manpower next strategic cycle. All replacements are headed for the Army of the Potomac.

Valley segment:
Sigel, Thoburn, Moor, 10NY, 15NY and 20PA attack Staunton.

Sigel attacks Breckenridge

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sigel attacks Breckenridge on 3 fronts.

vs Staunton: tactical -1, 16:9= 0 for a -1 attack
U6 fa, Sigel captures Staunton.
C1 1DR result, Virginia Militia are killed. Breckenridge is forced to retreat to New Market.

The retreat to New Market is a strange one ... will only happen in these exact circumstances.  Paul has attacked with the perfect configuration to force this (i.e. simultaneously attacking Lexington and Charlottesville too). Basically this represents Crook moving in to the Valley south of Breckinridge and working with Sigel to drive off Breckinridge to the north. Normally Breckinridge would cross the Blue Ridge and retreat to Charlottesville, but with Crawford's threat there, he can't.

vs Charlottesville: 7:6= 0, tactical 0 for a +0 attack
U1 1D result, Sub 3 is manlevel 1.

C1 D result, NE.

U1 1D result, Sub-3 is KIA, Crawford retreats to Staunton.  This is a major defeat for Sigel, Hunter will arrive in 8 turns.
C2 f result, NE

vs Lexington: 14:5= +1, tactical 0 for a +1 attack
U4 1Fa result, Hayes to manlevel 3. Crook captures Lexington.

C2 Dr result, CSA retreats to Lynchburg

The capture of Lynchburg and Staunton earn Paul another 6VP per cycle ... and Lynchburg is in grave danger.  The James-Kanawha canal ran through Lynchburg.  Losing that city severs the last Confederate path to the Shenandoah Valley.  

Sigel is triumphant

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sigel captures Staunton and Lexington but is still replaced!

Bermuda Hundred Segment:
Turner, Gillmore and Ames attack Drewry's Bluff.
Smith, Weitzel, Terry and Brooks attack Petersburg.

Walker attacks Port Walthall Junction.

Walker attacks Port Walthall Junction

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Walker attacks PWJ while Butler attacks elsewhere.

vs PWJ: tactical 0, 3:1(2)= 0 for a +0 attack
C1 1D result, Walker manlevel 2 retreats to Burkeville

U3 No effect

vs Drewry's Bluff: 24:24 (12)= 0, tactical -1 for a -1 attack
U5 2Da result, Ames to manlevel 10.  Gillmore captures Drewry's Bluff.

C2 1Dr result, 31NC is KIA. Hoke retreats to Burkeville.

Even more interesting.  Taking Drewry's allows Union troops to enter the map just south of Richmond.  Initially it will probably be only 1 X Corps division ... but it could be more once Butler shifts north.


vs Petersburg: 21:42 (21)= -1, tactical -1 for a -2 attack
U6 3D result, Brooks to manlevel 8. Smith retreats to PWJ. This is a major defeat for Butler.

C6 f result, NE

Gillmore captures Drewry's Bluff

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gillmore captures Drewry's Bluff but Smith is repulsed at Petersburg.

Paul clearly has a better understanding of the off map movement than I -I find this part very difficult to understand-both here and in OTR-please help me see the light!

I regret attacking Petersburg, the only reason I attacked it was so that PWJ wouldn't be attacked. I hadn't counted on Walker attacking.

Depot segment:
The Culpeper depot is disbanded. Union places a depot build at White House Landing.
The Union Navy marker stays on the "Transport Supplies" side because a depot was placed in a landing hex.

CSA depot dr= 1, rebs use the build to repair Ashland station.

I wouldn't be surprised to see the depot (at White House Landing) be attacked. I need to supply my units near Richmond so I have no choice but to put the depot there.

Supply status segment:
Chapman, Merritt, JI Gregg, Potter, Ferrero and Willcox are out of supply. JI Gregg loses a manpower since he was out of supply for 2 consecutive cycles, now manlevel 3.
Butler, Hunton and Clingman are out of supply.

Ammunition segment:
All Union units in Caroline, New Kent, Hanover and Spotsylvania counties are fully provisioned.
All reb units in Hanover County are fully provisioned.

Union Command segment:
Sigel dr= 2 + 1 (major defeat in this cycle) = 3, 1 command point
Butler dr= 2 -1 (Drewry's Bluff) +1 (major defeat in this cycle)= 2, 1 command point.

Sigel stays active.
Butler stays active.

I get lucky die rolls for Butler and Sigel, odds were I would be passive on both fronts.

VP segment:
+3 Port Walthall Junction - May 7
+3 Port Walthall Junction - May 11
+3 Port Walthall Junction - May 15
+3 Port Walthall Junction - May 19
+3 Port Walthall Junction - May 23
+10 Petersburg - May 11
+10 Petersburg - May 15
+3 Caroline county - May 15
+3 Caroline county - May 19
+3 Caroline county - May 23
+3 New Kent County - May 23
+3 Staunton - May 23
+3 Lexington - May 23
+5 Drewry's Bluff - May 23
+15 Bumpass Turnout depot destroyed
+15 Capital depot destroyed
+150 CSA losses

-190 Union losses
-30 Brandy Station depot destroyed
Equals +18 VP, a CSA Decisive victory at this point.

But don't be fooled ... Paul is earning 20 VP per cycle through off-map boxes and counties he controls. He'll score those points at least twice more, giving him +58VP if he can hold everything.  He'd need 62 more VP from proximity of Union infantry divisions to Richmond to win the game with a Union marginal victory (+120 VP) on May 31.  That will probably be tough to achieve ... but if Grant can keep the game going until June 4 Paul could probably eek out a win.  Currently Paul only needs a 5 or higher on two dice to extend the game by 4 turns during that May 31 check ... however with just 2 more Union casualties that will become a 6 or higher.  It's still anyone's game here!  Scott needs to retake off-map territory, stop the drive on Richmond and continue to inflict casualties.  It's a tall order...