a scenario for Stonewall in the Valley from the Great Campaigns of the American Civil War series
designed by Trevor Bender
NOTES: Christmas of 1861 brought General Jackson a gift of three
brigades, which doubled the size of his fledgling Valley Army to 11,000
men. His first desire with this new found capability was to recover West
Virginia for the Confederacy, but before he could do so he would first
have to rid his own district of the foe. Additionally, he wanted to cause
maximum damage to the B&O Railroad and the C&O Canal. The primary
impediment to Jackson’s objectives was a concentration of Union troops
in and around Romney. He would need to push them out. To do so, Jackson
desired to sever communications between Romney and General Banks, headquartered
at Frederick Maryland with 16,000 men, many of whom were garrisoning the
Potomac lines. A logical point of rupture was Hancock Maryland. With this
destination in mind, the Army moved on New Year’s Day, 1862. After a harsh
three day march on icy roads, the army arrived just below Bath. Jackson
was poised to remove a portion of the Yankee invader and rip up critical
northern rail.
MAP: Use only the north map.
GAME LENGTH: 2 turns; January 4 to January 5, 1862
SPECIAL RULES:
VICTORY CONDITIONS:
The Confederate player gains and loses Victory Points (VP) for the following occurrences.
+? Total the number of Objective Hexes entered at least once by Confederate Infantry and award victory points based on the following scale: 4 obj +8; 3 obj +4; 2 obj +2; 1 obj +1.
+1 For each point of Union Manpower Value lost in combat, retreat, or cavalry retreat (not in extended march, force march, or moving from one enemy ZOC to another)
-1 For each point of Confederate Manpower Value lost in combat, retreat, or cavalry retreat (not in extended march, force march, or moving from one enemy ZOC to another)
At the end of the game, the Confederate VP total is calculated and the players consult the chart below to determine the winner.
|
9 or more |
Confederate Decisive Victory |
|
7 to 8 |
Confederate Substantive Victory |
|
5 to 6 |
Confederate Marginal Victory |
|
3 to 4 |
Union Marginal Victory |
|
0 to 2 |
Union Substantive Victory |
|
-1 or less |
Union Decisive Victory |
UNION SET-UP:
| Hist Unit | Counter | Size | Cmd | Type | Manpower | Hex |
| 110 PA | 2 PHB | Regt |
M |
Inf |
1* |
N2507 (Great Cacapon) |
| 13 IN | 10 ME | Regt |
S |
Inf |
2 |
N2805 (Sir John’s Run) |
| 1 WV | Regt |
- |
Cav |
1 |
N2906 (Bath) | |
| 39 IL | 1 PHB | Regt |
S |
Inf |
1 |
N2906 (Bath) |
| 84 PA | 54 PA | Regt |
S |
Inf |
1** |
N3006 |
| Lander | Donnelly | Brig |
1-S |
Inf |
3*** |
N3102 (Hancock) |
| 1 MD | Regt |
1-S |
Inf |
2 |
N3602 (Millstone) | |
| Williams | Div |
1-S |
Ldr |
N4404 (Clear Spring) | ||
| Wilm’s Bgd | Gordon | Brig |
1-S |
Inf |
4 |
N4404 (Clear Spring) |
* Begins the game under a Breastworks marker.
** Begins the game under a Flanks Refused marker.
*** Begins the game under a Breastworks Build marker.
CONFEDERATE SET-UP:
| Hist Unit | Counter | Size | Cmd | Type | Manpower | Hex |
| Jackson | Dist |
J-V |
Ldr |
N2909 (Johnson’s Mill) | ||
| Stonewall | Brig |
J-V |
Inf |
4* |
N2909 (Johnson’s Mill) | |
| Gilham | Burks | Brig |
J-V |
Inf |
3* |
N2909 (Johnson’s Mill) |
| Ashby | Regt |
- |
Cav |
1* |
N2909 (Johnson’s Mill) | |
| Taliaferro | Brig |
J-V |
Inf |
3* |
N2809 (Smith’s Crossroads) | |
| Anderson | Fulkerson | Brig |
J-V |
Inf |
3* |
N3008 |
| VA Milit | Regt |
V |
Inf |
2* |
N3009 |
* All Confederate units begin the game exhausted, disorganized and at Fatigue Level 1.
HISTORIC RESULTS: The Confederate assault got off to a late start, but in the face of mounting pressure, most Union units fled to the north side of the Potomac. By the end of the second day, the Confederates had destroyed the Union Depot at Bath, the Railroad Station at Sir John’s Run, and the Railroad Bridge at Great Cacapon. Unable to force his way across the Potomac, Jackson turned south and then west to enter Romney unopposed, which due to the Bath action was now considered untenable by Northern commanders. In just two weeks and with trifling losses, Jackson had secured three counties for the Confederacy and established a pattern of rapid maneuver that would be the hallmark of his future campaigns.
Copyright by Trevor Bender
January, 31, 1997
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