Random dr= 3+2=5 Rain (current). Major rivers are unfordable thru May 12, minor rivers unfordable thru May 11.
Leader transfers: Grant to Barlow. Warren to Wadsworth. Sheridan to Davies. Lee and Hill transfer to Heth. Ewell to Early
Pre turn: Well, with the rain showing up I'm screwed. Warren is trapped between flooded creeks, and Sheridan is forced to make a detour if he wants to cross the North Anna River. Sedgwick is the only real chance I have to gain some significant VPs this turn. Destruction of the Bumpass Turnout depot will put the ANV out of supply, maybe I can get a breather from all his attacks. Some of his units are susceptible to being out of ammunition if he keeps attacking while out of supply.
Pre turn: Longstreet catch Sedgwick. Ewell get back too. Recall Stuart and work against Burnside. Hill finish off Warren.
Init roll: C6 U6 CSA
Init #1: Activate Longstreet (Field)
dr= 5+2= 7
Longstreet, Field f1 3426
Init roll: C3 U1 CSA
Init #2: Activate Longstreet (Field)
dr= 2+2= 4
Field extended dr= 5 ok
Longstreet, Field f2 3228
Init roll: U5 C3 USA
Init #3: Activate Hancock (Barlow)
dr= 1+1= 2
Barlow extended dr= 1+1=2, ok
Grant, Hancock, Barlow f2 3020
Init roll: U6 C3 USA
Init #4: Hancock corps assaults Anderson
Barlow f3
Hancock corps dr= 5 ok
Grant grand assault dr= 5 ne
vs Anderson: rain -1, artillery dr= 1 NE, assault +1, flank +1, 10:9 = 0 = +1 overall
U2 1Da result, Barlow f4 disorg mnlvl 14 lose 1 ammo, no advance
C1 1Dr result, Anderson f4 disorg mnlvl 12 lose 1 ammo. Anderson loses another manpower in the retreat, using priority 4b to avoid retreating thru Warren. Anderson mnlvl 11 retreats to 2919
Init roll: C4 U1 CSA
Init #5: Activate Kershaw
dr= 4+1=5
Kershaw extended dr= 1, f2 3120
Init roll: C6 U5 CSA
Init #6: Hill assaults Warren
Heth f2
Hill corps assault dr= 2 ok
Lee Grand assault dr= 4 ok, add Wilcox f2, Johnson f3
modifiers: assault +1, Lee +1, rain -1, ratio 40:16.5(11) = +1, artillery 11:11(7) dr= 3 so NE, tactical +1, flank +1 = +4 overall
C1 3Da result, Heth f4 disorg lose 1 ammo, Wilcox f4 disorg lose 1 ammo, Johnson f4 disorg lose 1 ammo mnlvl 5
U1 1Dr result, Art Res-2 takes the loss and dies in the retreat. Wadsworth f4 disorg lose 1 ammo mnlvl 12 retreats to 3620.
Warren leader death dr= 6, lives
Hill death dr= 5, lives
Lee, Hill, Heth advance to 3320
That had great potential to be a killer both ways-I just felt the advantage out-weighed the down side. Maybe not?
Losing artillery units can be a serious problem, for it is likely that they will be recalled to Washington midway through the campaign. At that point the Union loses 10 VP per artillery unit that can not be returned.
Init roll: U4 C3 USA
Init #7: Activate Robinson
dr= 6
vs Kerhsaw: flank +2, prepared +1, tactical -1, rain -1, artillery dr= 5 NE, 11:6=0 for a +1 attack
U4 1D result, f4 disorg mnlvl 10 lose 1 ammo
C5 D result, f4 disorg lose 1 ammo
Init roll: C6 U6 CSA
Init #8: Activate Ewell (Early)
dr= 5+2=7 F1 2919
Init roll: U5 C3 USA
Init #9: Activate Sedgwick (Getty, Wright, Ricketts)
dr= 1+1=2
Wright f1 3032, Getty f1 3132, Sedgwick/Ricketts f1 2931
Init roll: U4 C2 USA
Init #10: Activate Sedgwick (Getty, Wright, Ricketts)
dr= 2+1=3
Wright extended dr= 3+1=4 ok, f2 3033
Getty extended dr= 2+1=3 ok, f2 3032
Sedgwick, Ricketts extended dr= 3+1=4 ok, f2 3031
Init roll: U6 C5 USA
Init #11: Activate Sedgwick (Getty, Wright, Ricketts)
dr= 3+1=4
Sedgwick to Getty
Getty extended dr= 6+2=8 lose 3, f3 disorg mnlvl 15 2934
Wright extended dr= 6+2=8 lose 3, f3 disorg mnlvl 10 2934
Ricketts extended dr= 1+2=3 ok, f3 3032
It's apparent that Sedgwick won't make Lee move south any time soon. I might as well go for the destruction of the Bumpass Turnout depot, that might be the only good thing to happen for a while. I'll attack with Upton to get rid of Johnston's entrenchments.
This rain may save me 5 points-if he misses this turn I can destroy the depot in the strat cycle.
Init roll: C5 U3 CSA
Init #12: Activate Ewell (Early)
Ewell, Early F2 1 hex 3019
Init roll: U4 C1 USA
Init #13: Sedgwick assaults Johnston
Union has Upton to lead the attack.
Getty f4, Wright f4 attack also
Sedgwick corps dr= 5, ok but not enough for Upton to attack also.
Only Getty attacks, Upton can't be used again until next turn.
modifiers: tactical +1, assault +1, rain -1, artillery 3:3(1) = -2 (clear), 10:9(3)=0 = -1 overall
U5 Fa result, Sedgwick, Getty f4 advance
C1 Dr result, Johnston f3 disorg mnlvl 3 lose 1 ammo retreats to S2004
The Upton rule allows the Union player to ignore CSA entrenchment affects for one attack during the campaign. To use Upton, an AOP commander must be leading an assault and the command roll must be low enough that another unit can be included by that commander. In this case Paul's command roll was good enough to get Getty to attack, but not to use Upton. Upton is still around then to use in a future turn.
I get the best of all possible outcomes. I capture the depot (+15 VP) and save Upton for another day.
Oh, that went well until the roll!
Init roll: C5 U1 CSA
Init #14: Activate Ewell (Early)
1 hex move 3120
extended dr= 6 fail f3 disorg mnlvl 10
Init roll: C5 U1 CSA
Init #15: Ewell assaults Robinson
Early f4
Ewell corps assault dr= 5
modifiers: assault +1, rain -1, ratio 7:7=0, artilery dr 4 = -1, tactical +2, flank +1 = +2 overall
C3 fa result, no advance
U1 1DR result, Robinson f4 disorg dem-1 lose 1 ammo, loses 4 manpower in the retreat to 3620. Robinson is now mnlvl 5.
That shows how the weather can really hurt you! Those creeks are nothing until they swell and costs him 4 SP in retreat losses!
High Union losses will get replaced, but they also drag down overall Union morale. The ratio of Union to Confederate losses will determine when the game ends (representing the point where the Union troops no longer have the will to press on towards Richmond).
Init roll: C6 U1 CSA
Init #16: Activate Rodes
dr= 3+1= 4
f1 2822
Init roll: C6 U1 CSA
Init #17: Activate Stuart (Lomax)
dr= 6+1+3 = 10
Stuart, F Lee, Lomax f1 3507
Init roll: U6 C3 USA
Init #18: Activate Crawford
dr= 1 f1 0814
Init roll: U6 C6 CSA
Init #19: Activate Stuart
dr= 1+1+3=5 F2 3708
Init roll: U5 C2 USA
Init #20: Activate Crawford
dr= 5 f2 0716
Init roll: U4 C2 USA
Init #21: Activate Crawford
dr= 4
extended dr= 3+1=4 ok, f3 0718
Init roll: U6 C6 CSA
Init #22: Activate Stuart (Lomax)
dr= 6+4+3=13
Lomax extended dr= 3 ok, 4112
Init roll: C6 U1 CSA
Init #23: Activate WH Lee (Gordon)
dr= 5+3+2=10
WH Lee, Gordon F1 4221
Init roll: C5 U1 CSA
Pass.
Init #24: Activate Crawford
dr= 6
extended dr= 5+2=7 fail, f4 0618
Crawford will control Orange Court House next turn. I'll be able to move some units thru Orange County using strategic movement if necessary.
Looking for snake eyes now!
Init roll: C6 U1 CSA
Pass.
Init #25: Activate Merritt
dr= 4+1=5, f1 1177
Init roll: U5 C1 USA
Init #26: Activate Merritt
dr= 4+3=7, f2 1319
Init roll: C3 U1 CSA
Pass.
Init #27: Activate Stevenson
dr= 1, f1 2208
Init roll: C3 U1 CSA
Pass.
Init #28: Activate Stevenson
dr= 6, f2 2511
Init roll: C2 U1 CSA
Pass.
Init #28: Activate 13PA
dr= 6+2=8, f1 0914
Init roll: U2 C1 USA
Init #29: Activate 13PA
dr= 3+1=4, f2 0815
Init roll: C6 U5 CSA
Pass.
Init #29: Activate 2OH
dr= 1+1=2, f1 1011
Init roll: C5 U5 CSA
Pass.
Init #30: Activate 2OH
dr= 2+3=5, f2 0913
Init roll: C1 U1 CSA
Day ends?
Grant dr= 6, day ends.
IX Corps artillery forages successfully.