Random event dr= 6+6= 12, Rain (current +1). Minor Rivers unfordable thru May 20, Major Rivers unfordable thru May 21.
Leader transfers: Grant and Warren to Griffin, Hancock to Birney, Wilson to Chapman. Longstreet to Kershaw.
Off-Map Phase: Hunton and Clingman transfer on map to S3732.
Attachment Phase: 2MD attaches to Barton.
Pre turn: I will stick to my Hanover Line and use Lee's floating division concept (ala Pickett at Petersburg) with Early. His job will be to head off problems and fill holes. Must get Hunton and Clingman to Richmond-why now and not before? Dooh!
I'll just bring up my rear units. I won't risk getting disorganized or losing manpower in extended marches. I'll try to have Hancock trap Gordon up against the North Anna River.
Init roll: C4 U3 CSA
Init #1: Activate Johnson (Gordon)
1 hex move, extended dr= 2 ok, f2 3104
Init roll: U6 C2 USA
Init #2: Activate Hancock (Gibbon, Birney)
dr= 6+1= 7
Gibbon extended dr= 4+1= 5 ok, f2 3103
Hancock, Birney f1 3103
I'm able to trap Gordon between the North Anna and some flooded creeks. If I can force a retreat result Gordon will have to retreat thru one of my units.
Paul uses one of my favorite tactics from On To Richmond. With rain and all the creeks and swamps in Tidewater Virginia, even an innocuous spot on the map can turn into a death trap. We'll have to see if Scott can extract him.
Init roll: C6 U1 CSA
Init #3: Activate Hagood
dr= 4+1= 5 3012
Init roll: C6 U4 CSA
Init #4: Activate Hagood
dr= 5+1= 6
extended dr= 4 ok, f2 3213
Init roll: C4 U3 CSA
Init #5: Activate Hunton
dr= 6+1= 7, f1 3729
Init roll: U5 C4 USA
Init #6: Activate 37 Colored regiment for amphibious movement
f4, lands at White House Landing (S5823)
I move there in order to set up control of White House Landing and possibly control New Kent County once I'm in supply.
Init roll: C2 U1 CSA
Init #7: Activate Hunton
dr= 2+1= 3, F2 3727
Init roll: C6 U2 CSA
Init #8: Activate Clingman
dr= 1+1= 2, F1 3831
Init roll: C6 U4 CSA
Init #9: Activate Clingman
dr= 4+1= 5, F2 3729
Init roll: C2 U2 CSA
Init #10: Activate Clingman
dr= 6+1= 7
extended dr= 5 ok, f3 3726
Init roll: U6 C3 USA
Init #11: Activate Merritt
dr= 3+2= 5
extended dr= 1 ok, f2 3521
Init roll: C5 U1 CSA
Init #12: Activate Stuart (1MD, Lomax)
dr= 4+1+3= 8
1MD F1 4018
Stuart, Lomax extended dr= 2 ok, f2 3819
Init roll: C4 U3 CSA
Init #13: Stuart corps assaults Davies
Lomax f3
corps assault dr= 5 ok
assault +1, rain -1, ratio 1:0.5= +1, artillery NE, tactical +1, flank +1, dem-2 +1 = +5 overall
C3 a result
U2 1DR result, Davies KIA
There wasn't much I could do to save Davies with the rain slowing me down. Took too long to get there.
Init roll: U6 C1 USA
Init #14: Activate Merritt
dr= 4+1= 5
extended dr= 2+1= 3 ok, f3 3720
Merritt moves into Hanover County in order to be in supply during the strategic cycle.
Init roll: U2 C1 USA
Init #15: Activate 2OH
dr= 6+5= 11
2OH moves to 3720 via 3423 and drops a sub of 1 manpower in 3423
2OH is now manlevel 1
The sub will attach to Chapman and 2OH will attach to Merritt. Both Merritt and Chapman will now be manlevel 4.
Init roll: C6 U3 CSA
Init #16: Activate Hagood
dr= 3+1= 4
extended dr= 1+1= 2 ok, f3 3215
Init roll: C4 U1 CSA
Pass.
Init #17: Activate 2OH
dr= 1+1= 2
extended dr= 4+1= 5 ok, f3 3720
Init roll: C2 U1 CSA
Pass.
Init #18: Activate Burnside (Ferrero, Willcox, Porter)
dr= 2+1= 3
Burnsid, Potter f1 4206
Ferrero f1 4204
Willcox f1 4405
I move Burnside up to support Barlow.
Both players pass, day ends.