Random event dr= 2+4= 6, Union Command Paralysis
Leader Transfers: none
Off Map Phase: Sub 3 arrives in Charlottesville.
Pre turn: plans are to see if I can get V Corps to move, crush Burnside and keep an eye on Hancock.
Pre turn: I need to get Burnside out of harms way then concentrate on setting myself up for next turn. I'll capture White House Station to get the VPs during the strategic cycle and then advance Hancock south to Hanvoer Depot. Sedgwick will then move south, I need to get Field out of the way so Warren can advance southwards. It's apparent I won't get to the depot in Hanover Junction, I won't attack his entrenchments, so I'll move closer to Richmond to provoke a response. I get VPs for units near Richmond so with the game close to ending now is the time to start entering Henrico county.
Init roll: U4 C4 CSA
Init #1: Activate Barton
dr= 6+1= 7 f1 3507
Init roll: C5 U3 CSA
Init #2: Activate Johnson (Gordon, Rodes)
dr= 5+2= 7
Gordon f1 3306
Johnston, Rodes f1 2705
Init roll: C5 U4 CSA
Init #3: Activate Hagood
dr= 5+1= 6, f1 3106
Init roll: U5 C1 USA
Init #4: Activate Sedgwick (Ricketts, Wright)
dr= 6+1-1= 6
Grant, Sedgwick transfer to Wright
Ricketts f1 2704
Grant, Sedgwick, Wright f1 2604
vs Rodes: flank +4, normal 0, artillery -1, tactical -1, 10:11= 0 for a +1 attack
U5 Ea result, no advance
C1 2DR result, Rodes loses a manpower in the retreat. Johnson, Rodes f4 disorg dem-1 lose 1 ammo mnlvl 8 retreats to 3106.
I got lucky there, if Johnson had attacked Wright from the rear then Rodes was strong enough for a flank attack while Hagood wasn't.
Init roll: C6 U5 CSA
Init #5: Activate Barton for entrenchment
f2 builds an abatis
Init roll: C6 U3 CSA
Init #6: Activate Anderson for entrenchment
f1 builds an breastwork build
Init roll: C1 U1 CSA
Day ends?
Grant dr= 2 ok, day continues
Init #7: Activate Anderson for entrenchment
f2 builds a breastwork
Init roll: U2 C1 USA
Init #8: Activate 37 Colored Regiment
dr= 6-1= 5, f1 5822
Capture White House Station.
The county control seat for New Kent County is White House Station ... one hex from White House landing where some extra Union troops from Bermuda are starting to land.
Init roll: C2 U1 CSA
Init #9: Activate Early (Heth, Wilcox)
dr= 5+2= 7
Lee, Early transfer to Heth
Willcox extended dr= 6 fail, f2 disorg 4221
Lee, Early, Heth extended dr= 1 ok, f2 4022
vs Willcox: normal 0, 14:7= +1, artillery NE (+2), tactical +2, flank +2 for a +6 attack
C3 Ea result, Heth advances to 4122
U3 2DR result, Willcox f4 disorg dem-1 lose 1 ammo mnlvl 9 retreats to 4525
Init roll: U6 C1 USA
Init #10: Activate Burnside (Ferrero, Potter)
dr= 4+1-1= 5
Burnside, Potter extended dr= 2+1= 3 ok, f2 4224
Ferrero extended dr= 5+1= 6 fail, f2 disorg mnlvl 9 4325
Init roll: U5 C5 CSA
Pass.
Init #11: Activate 37 Colored Regiment for entrenchment
f2, builds an abatis
Init roll: U5 C4 USA
Init #12: Activate 37 Colored Regiment for entrenchment
f3, builds a breastwork-build
Init roll: C5 U1 CSA
Pass.
Init #13: Activate Kitching for strategic movement
f2 4114
I'll move him amphibiously to White House Landing.
Init roll: C5 U4 CSA
Pass.
Init #14: Activate Torbert (Devin, Custer)
dr= 4+4+1-2= 7
Torbert, Devin f1 3605, Custer f1 3605
Init roll: U3 C3 CSA
Pass.
Init #15: Activate Barlow
dr= 5-1= 4
f1 4008
Init roll: C5 U1 CSA
Pass.
Init #16: Activate Hancock (Birney, Gibbon, Barlow)
dr= 2+1-1= 2
Hancock, Birney f1 3709
Gibbon f1 3708, Barlow f2 4009
Init roll: C4 U2 CSA
Pass.
Init #17: Activate Hancock (Birney, Gibbon, Barlow)
dr= 4+1-1= 4
Hancock, Birney f2
Gibbon f2
Barlow extended dr= 1+1=2 ok, f3
Init roll: U3 C1 USA
Init #18: Activate Sedgwick (Getty, Wright, Ricketts)
dr= 2+1-1= 2
Wright f2 2404
Grant, Sedgwick, Ricketts f2 2604
Getty extended dr= 2+1=3 ok, f2 2704
Init roll: C2 U2 CSA
Pass.
Init #19: Activate Sedgwick (Getty, Wright, Ricketts)
dr= 4+1-1= 4
Wright extended dr= 3+1=4 ok, f3 2308
Grant, Sedgwick, Ricketts extended dr= 5+1=6 fail, f3 disorg 2306
Getty extended dr= 2+2=4 ok, f3 2404
Init roll: C6 U4 CSA
Pass.
Init #20: Activate Sedgwick (Wright)
dr= 4+1-1= 4
Grant, Sedgwick, Wright extended dr= 5+2= 7 fail, f4 disorg 2408
I have no answer for Sedgwick as yet.
Init roll: U3 C2 USA
Init #21: Activate Warren (Wadsworth)
dr= 2+1-1= 2
Warren to Wadsworth, f1
vs Field: normal 0, flank +4, creek -1, artillery -2, ratio 9:15(5)= -1 for a +0 attack
U3 1Da result, Wadsworth f4 disorg mnlvl 8 lose 1 ammo, no advance
C1 Dr result, Field f4 disorg lose 1 ammo retreats to 2809 but loses 1 in the retreat, mnlvl 4
Init roll: U6 C5 USA
Init #22: Activate Warren (Robinson)
dr= 1+1-1= 1
f1 2507
Init roll: U5 C3 USA
Init #23: Activate Warren (Robinson)
dr= 1+1-1= 1
Warren to Robinson, f2 2608
Init roll: U6 C5 USA
Init #24: Activate Stevenson
dr= 3-1= 2, f1 3810
Init roll: C5 U2 CSA
Pass.
Init #25: Activate Stevenson
dr= 6-1= 5, f2 3611
Init roll: U4 C2 USA
Init #26: Activate Stevenson for Burn RR Station
f3, Wickham Station is now destroyed
Init roll: C6 U5 CSA
Day ends.
Clingman forages successfully.
Confederate Reorganization must now take place. Pickett must transfer to one of his units, Hunton in the Richmond defenses is chosen. Hoke transfers to Colquitt. BR Johnson appears as a leader.