Random event dr= 6+6= 12, Rain (current +1). Major Rivers Unfordable thru May 28, Minor Rivers Unfordable thru May 27.

Leader transfers: Sedgwick to Wright.

Off Map Phase: BR Johnson, Colquitt, BR Johnson brigade, Walker and Gracie appear at S1734.

Please note: BR Johnson is represented by Hoke, we have no BR Johnson counter.

Attachment Phase: Colquitt attaches to Johnson, Gracie to Walker.

Pre turn: Hopefully the rain will give me some chance to rest.

Pre turn: I won't do any extended marches. Hancock will head somewhere between Ashland and Oakland to pin the reb infantry units that are in front of Sedgwick and Warren.

May 26:  Rain +1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

May 26 dawns: Rain +1.

Init roll: C6 U4 CSA

Init #1: Early corps assaults Willcox
Heth to f2
corps assault dr= 1 ok
vs Willcox: artillery (dr=3) NE, assault +1, rain -1, tactical +2, 3:5= -1 for a +1 attack
C3 1D result, Heth f4 disorg mnlvl 9

U5 F result, Willcox to f3

Need to try and get out of here!

Init roll: U2 C1 USA

Gunboat bombards Heth
dr= 4 + 1(rolling)= 5

Heth to mnlvl 8.

Init #2: Burnside corps assaults Heth
Ferrero to f2
corps assault dr= 1 ok
vs Heth: tactical -2, rain -1, flank +2, assault +1, 5:2= +1 for a +1 attack
U2 1D result, Ferrero f4 disorg mnlvl 7 lose 1 ammo. Ferrero is now out of ammo.

C3 D result, Heth f4

Seems Early is a defender-not an attacker!

Neither side can win the combat by 2. At least the gunboat is taking it's toll.

Init roll: U6 C6 CSA

Init #3: Activate BR Johnson (BR Johnson, Walker) for strategic movement.
Johnson extended dr= 6+1= 7 fail, f4 disorg 2729
Walker extended dr= 6+1= 7 fail, f4 disorg 2729

need to get these guys into action-nice extended march rolls!

Init roll: U6 C6 CSA

Init #4: Activate Wilcox
dr= 5+1= 6, f1 3523
vs Chapman: tactical +1, rain -1, hasty -1, 12:4= +2 for a +1 attack

Chapman declines to cavalry retreat

Init roll: U2 C1 USA

Init #5: Activate Burnside (Potter)
dr= 2+1= 3, f1 5724

Init roll: C5 U2 CSA

Init #6: Activate Pickett (Hunton)
dr= 6+2= 8, f1 3525
vs Chapman: flank +4, tactical +1, 2:4= -1, artillery 0, rain -1 for a +3 attack

Chapman cavalry retreat dr= 4+2 (large force)= 6/2= -3 MP, f1 disorg retreats to 3220

Init roll: U5 C1 USA

Init #7: Activate Sedgwick (Getty)
dr= 2+1= 3, f1 2715

Init roll: U5 C5 CSA

Init #8: Activate Wilcox
dr= 6+1= 7, f2 3526

Wilcox secures Hollywood Cemetary

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Wilcox secures Hollywood Cemetary.

Init roll: U4 C3 USA

Init #9: Activate Hancock (Barlow, Gibbon, Birney)
dr= 4+1= 5
Hancock, Birney f1 3515
Gibbon f1 3517
Barlow f1 3616

Init roll: C6 U1 CSA

Init #10: Activate Hagood
dr= 4+1= 5, f1 3215

Init roll: C2 U2 CSA

Init #11: Activate Gordon
dr= 6+1= 7, f1 3417 f2 REFUSES FLANKS

Init roll: C4 U3 CSA

Init #12: Activate Anderson
dr= 2+1= 3
extended dr= 3 ok, f2 3213

Init roll: U5 C3 USA

Init #13: Activate Torbert (Devin, Custer)
dr= 4+5+1= 10
Custer f1 3617
Torbert, Devin f1 3819

Init roll: C6 U4 CSA
Pass.

Init #14: Activate Torbert (Devin, Custer)
dr= 5+3+1= 9
Devin force march dr= 6+5-1= 10, f2 disorg 3418
Custer f2

Init roll: U5 C2 USA

Init #15: Activate Hancock (Birney, Barlow, Gibbon)
dr= 3+1= 4
Hancock, Birney f2 3316
Gibbon f2 3416
Barlow f2 3517

Hancock moves against Gordon

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hancock moves against Gordon.

There's not much of a corridor south to Richmond left for Lee's army.  Paul has the ANV trapped between Hancock on one side and Sedgwick on the other.  And all of the Rebel units here are between 3 and 6 manpower.  All in all a "sticky wicket"...

Init roll: U3 C3 CSA

Init #16: Activate Gordon
minimum move, extended dr= , f3 3317

Init roll: U3 C2 USA

Init #17: Activate Wilson (Chapman)
dr= 4+6+1= 11, f2 2918

Init roll: C4 U4 CSA
Pass.

Init #18: Activate DM Gregg (JI Gregg)
dr= 5+5+1= 11, f1

Init roll: C5 U4 CSA
Pass.

Init #19: Activate McIntosh
dr= 3+5= 8, f1 3514

Init roll: U4 C1 USA

Init #20: Activate Stevenson
dr= 4, f1 3713

Init roll: C5 U4 CSA
Pass.

Init #21: Activate Kitching for amphibious movement
f3 5620

Init roll: U6 C2 USA

Init #22: Activate Stevenson
dr= 3, f2 3613

Both players pass, day ends.

Hunton, Butler forage successfully.