Random event dr= 6+6= 12, Rain (current +1). Major Rivers Unfordable thru May 28, Minor Rivers Unfordable thru May 27.
Leader transfers: Sedgwick to Wright.
Off Map Phase: BR Johnson, Colquitt, BR Johnson brigade, Walker and Gracie appear at S1734.
Please note: BR Johnson is represented by Hoke, we have no BR Johnson counter.
Attachment Phase: Colquitt attaches to Johnson, Gracie to Walker.
Pre turn: Hopefully the rain will give me some chance to rest.
Pre turn: I won't do any extended marches. Hancock will head somewhere between Ashland and Oakland to pin the reb infantry units that are in front of Sedgwick and Warren.
Init roll: C6 U4 CSA
Init #1: Early corps assaults Willcox
Heth to f2
corps assault dr= 1 ok
vs Willcox: artillery (dr=3) NE, assault +1, rain -1, tactical +2, 3:5= -1 for a +1 attack
C3 1D result, Heth f4 disorg mnlvl 9
U5 F result, Willcox to f3
Need to try and get out of here!
Init roll: U2 C1 USA
Gunboat bombards Heth
dr= 4 + 1(rolling)= 5
Heth to mnlvl 8.
Init #2: Burnside corps assaults Heth
Ferrero to f2
corps assault dr= 1 ok
vs Heth: tactical -2, rain -1, flank +2, assault +1, 5:2= +1 for a +1 attack
U2 1D result, Ferrero f4 disorg mnlvl 7 lose 1 ammo. Ferrero is now out of ammo.
C3 D result, Heth f4
Seems Early is a defender-not an attacker!
Neither side can win the combat by 2. At least the gunboat is taking it's toll.
Init roll: U6 C6 CSA
Init #3: Activate BR Johnson (BR Johnson, Walker) for strategic movement.
Johnson extended dr= 6+1= 7 fail, f4 disorg 2729
Walker extended dr= 6+1= 7 fail, f4 disorg 2729
need to get these guys into action-nice extended march rolls!
Init roll: U6 C6 CSA
Init #4: Activate Wilcox
dr= 5+1= 6, f1 3523
vs Chapman: tactical +1, rain -1, hasty -1, 12:4= +2 for a +1 attack
Chapman declines to cavalry retreat
Init roll: U2 C1 USA
Init #5: Activate Burnside (Potter)
dr= 2+1= 3, f1 5724
Init roll: C5 U2 CSA
Init #6: Activate Pickett (Hunton)
dr= 6+2= 8, f1 3525
vs Chapman: flank +4, tactical +1, 2:4= -1, artillery 0, rain -1 for a +3 attack
Chapman cavalry retreat dr= 4+2 (large force)= 6/2= -3 MP, f1 disorg retreats to 3220
Init roll: U5 C1 USA
Init #7: Activate Sedgwick (Getty)
dr= 2+1= 3, f1 2715
Init roll: U5 C5 CSA
Init #8: Activate Wilcox
dr= 6+1= 7, f2 3526
Init roll: U4 C3 USA
Init #9: Activate Hancock (Barlow, Gibbon, Birney)
dr= 4+1= 5
Hancock, Birney f1 3515
Gibbon f1 3517
Barlow f1 3616
Init roll: C6 U1 CSA
Init #10: Activate Hagood
dr= 4+1= 5, f1 3215
Init roll: C2 U2 CSA
Init #11: Activate Gordon
dr= 6+1= 7, f1 3417 f2 REFUSES FLANKS
Init roll: C4 U3 CSA
Init #12: Activate Anderson
dr= 2+1= 3
extended dr= 3 ok, f2 3213
Init roll: U5 C3 USA
Init #13: Activate Torbert (Devin, Custer)
dr= 4+5+1= 10
Custer f1 3617
Torbert, Devin f1 3819
Init roll: C6 U4 CSA
Pass.
Init #14: Activate Torbert (Devin, Custer)
dr= 5+3+1= 9
Devin force march dr= 6+5-1= 10, f2 disorg 3418
Custer f2
Init roll: U5 C2 USA
Init #15: Activate Hancock (Birney, Barlow, Gibbon)
dr= 3+1= 4
Hancock, Birney f2 3316
Gibbon f2 3416
Barlow f2 3517
There's not much of a corridor south to Richmond left for Lee's army. Paul has the ANV trapped between Hancock on one side and Sedgwick on the other. And all of the Rebel units here are between 3 and 6 manpower. All in all a "sticky wicket"...
Init roll: U3 C3 CSA
Init #16: Activate Gordon
minimum move, extended dr= , f3 3317
Init roll: U3 C2 USA
Init #17: Activate Wilson (Chapman)
dr= 4+6+1= 11, f2 2918
Init roll: C4 U4 CSA
Pass.
Init #18: Activate DM Gregg (JI Gregg)
dr= 5+5+1= 11, f1
Init roll: C5 U4 CSA
Pass.
Init #19: Activate McIntosh
dr= 3+5= 8, f1 3514
Init roll: U4 C1 USA
Init #20: Activate Stevenson
dr= 4, f1 3713
Init roll: C5 U4 CSA
Pass.
Init #21: Activate Kitching for amphibious movement
f3 5620
Init roll: U6 C2 USA
Init #22: Activate Stevenson
dr= 3, f2 3613
Both players pass, day ends.
Hunton, Butler forage successfully.