Random event dr= 4+1= 5, Rain (current). Already raining so no effect.

Leader transfers: Grant to Birney, Warren to Robinson. Johnson to Rodes.

Pre turn: I really have no plans but to try and survive! My faint hope is this thing ends on the 31st and I'm still not sure that would be enough for me-although if I can keep him out of supply...maybe. The rain is slowing down everything. I do want to get Hoke to Richmond and try to save Early.

Pre turn: I'd like to finally force Heth to retreat thru one of my units but the rain is making it tough to do. I'll probably rest Burnside to get his combat value higher then attack, hopefully when the rain stops. I intend to have Hancock try a grand assault against Rodes, I'd like to start routing some of the small CSA infantry divisions.

Init roll: C4 U3 CSA

Init #1: Activate Heth for minimum move
extended dr= 1 ok, f2 5824

Try to get Early away from those gunboats - I've played On to Richmond! alot but my boats never shot like his are! Must be the later models were more accurate.

Init roll: U1 C1 CSA
Day ends?
Grant dr= 1 ok, day continues

Init #2: Early assaults Kautz
Heth f3
Early corps assault dr= 3 ok
vs Kautz: artillery (dr=4) -1, assault +1, rain -1, tactical +2, 2(5):6= -2 for a -1 attack
C2 D result, Heth f4

U2 F result, Mix f3, Spear f3, 37 Colored f3

That would have been nice to end it there.  Probably should have tried to run, attack fails.

Init roll: C5 U4 CSA

Init #3: Activate BR Johnson (BR Johnson, Walker)
dr= 2+2= 4
BR Johnson extended dr= 5 ok, f2 2929
Walker extended dr= 1 ok, f2 2828

BR Johnson isn't going far like that.

Init roll: U6 C3 USA

Init #4: Activate Hancock(Gibbon, Barlow)
dr= 1+1= 2
Grant, Hancock to Gibbon
Gibbon f1 3417, Barlow f1 3417

Init roll: U4 C2 USA

Init #5: Hancock assaults Gordon
Gibbon f2, Barlow f2
assault dr= 4 ok
grand assault dr= 6 fail
vs Gordon: 22:5= +3, assault +1, rain -1 for a +3 attack
U4 2Da result, Gibbon f4 disorg lose 1 ammo mnlvl 10 advances, Barlow f4 disorg lose 1 ammo advances

C5 Dr result, Gordon f3 disorg lose 1 ammo retreat to 3118

Not getting the grand assault hurt, I could have routed Gordon with the extra manpower.

Hancock assault Gordon

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hancock pushes Gordon back.

Init roll: U6 C2 USA

Init #6: Activate Burnside (Potter, Willcox)
dr= 1+1= 2
Potter f1 5725, Willcox f1 5823

Burnside surrounds Heth

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Burnside surrounds Heth again.

Init roll: U5 C3 USA

Init #7: Activate Warren (Wadsworth, Robinson)
dr= 4+1= 5
Warren to Wadsworth, f1 2813
Robinson f1 2915

Init roll: U6 C3 USA

Init #8: Activate Sedgwick (Getty)
dr= 6+1= 7
f1 2916

Init roll: U4 C2 USA

Init #9: Activate McIntosh
dr= 2+6= 8
f1 3314

Init roll: C6 U1 CSA

Init #10: Activate Johnson (Rodes)
dr= 6+2= 8
Johnson, Rodes f1 3110

Init roll: C5 U1 CSA

Init #11: Activate Johnson (Rodes)
dr= 6+2= 8
Johnson, Rodes f2 3011

Init roll: C6 U3 CSA

Init #12: Johnson corps assault Griffin
Rodes f3
corps assault dr= 4 ok
vs Griffin: assault +1, rain -1, 8:8= 0, artillery -1, tactical +2, flank +4 for a +5 attack
C1 1Da result, Rodes f4 disorg mnlvl 7 lose 1 ammo no advance

U4 1Dr result, Griffin f4 disorg mnlvl 7 lose 1 ammo retreats to 2914

This is what its come to! Everything goes right, 6's to get there, a +5 attack and all I do is budge him!

Init roll: C5 U2 CSA

Init #13: Activate Gordon
dr= 2+1= 3
extended dr= 6+1= 7 fail, f4 disorg mnlvl 4 3018
vs Chapman: tactical +1, hasty -1, rain -1, 3:3= 0, flank +1 for a +0 attack
Chapman declines to cavalry retreat
C2 Fa result, Gordon f4 advances

U1 Dr result, Chapman f3 disorg lose 1 ammo retreats to 2819

I think we screwed up this attack, somehow I thought it was a +2 attack. Oh well.

Init roll: C4 U4 CSA

Init #14: Activate BR Johnson
dr= 1+1= 2
BR Johnson extended dr= 2+1= 3 ok, f3 3028
Walker extended dr= 2+1=3 ok, f3 2929

And BR Johnson just keeps on rumbling!

Init roll: U5 C2 USA

Init #15: Activate Stevenson
dr= 2, f1 3514

Init roll: U4 C2 USA

Init #16: Activate Stevenson
dr= 2, f2 3414

Tightening the noose?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tightening the noose?

Init roll: U5 C5 CSA

Init #17: Activate Pickett (Hunton)
dr= 1+2= 3, f1

Init roll: U4 C1 USA

Init #18: Activate Kitching for embarkation
embarkation dr= 3 ok, f1

Init roll: C1 U1 CSA
Day ends?
Grant dr= 5 fail, day ends.

Finally Grant cannot extend.

Kitching disembarks because of the upcoming strategic cycle.