Random event dr= 6+5= 11, No effect.
Leader transfers: Grant and Hancock to Barlow, Warren to Robinson.
Pre turn: my plans are all trying to survive-I do want to kick Gillmore out of Richmond and try to save Early-but as Ed said-I have a number of problems!
Pre turn: My plans are simple, "Smash 'em up!". Hancock will squeeze Longstreet between II Corps and the anvil of Warren and Sedgwick. Second, do something about Heth. Sounds pretty simple, doesn't it?
Init roll: C6 U5 CSA
Init #1: Early assault Kautz
Heth to f2
corps assault dr= 1 ok
assault +1, Lee +1, 2:3= -1, artillery (dr= 1)= NE, tactical +2 for a +3 attack
C4 Fa, Heth f3 advances
U4 Dr result, Mix f3 lose 1 ammo, Spear f3 lose 1 ammo, 37 Colored Regiment lose 1 ammo. Retreat to 5727
Well that gives him some room.
Init roll: C4 U2 CSA
Init #2: Activate Pickett (Hunton)
minimum move, f1 3726
Init roll: U4 C4 CSA
Init #3: Activate Stuart (Butler)
dr= 6+5+3= 14
Stuart, Butler f1 3726
Init roll: C4 U1 CSA
Init #4: Activate BR Johnson (Walker, BR Johnson)
dr= 1+2= 3
BR Johnson, BR Johnson f1 3328
Walker f1 3228
Init roll: U3 C3 CSA
Init #5: Activate BR Johnson (Walker, BR Johnson)
dr= 6+2= 8
Johnson extended dr= 2 ok, f2 3627
Walker extended dr= 3 ok, f2 3527
Init roll: C6 U4 CSA
Init #6: Activate Wilcox
dr= 6+1= 7
vs Turner: prepared +1, 12:22(11)= -1, tactical +1, flank +4 for a +5 attack
C5 1fa result, Wilcox f2 mnlvl 11 advances
U6 1DR, Turner f3 mnlvl 9 disorg lose 1 ammo retreats to 3423
I retreated by priority 4b but it cost me an extra manpower. I didn't want to get trapped in the Richmond perimeter.
That run helped-I was worried about leaving Pickett in place too long.
Init roll: C1 U1 CSA
Day ends?
Grant dr= 3, day continues.
Init #7: Activate Stuart (Butler)
dr= 6+2+3= 11
Stuart, Butler f2 3323
Init roll: C6 U6 CSA
Init #8: Activate Wilcox
dr= 4+1= 5, f2 3524
vs Turner: 11:6= 0, tactical +1, flank +4 for a +5 attack
C6 a result, Wilcox f2 advances
U4 2DR result, Turner f4 disorg mnlvl 7 lose 1 ammo retreats to 3418
And stay OUT!
Init roll: U4 C2 USA
Init #9: Activate Hancock (Barlow, Birney, Gibbon)
dr= 4+1= 5
Grant and Hancock to Barlow
Barlow extended dr= 3+1= 4 ok, f2
vs Hagood: 7:7=0, tactical +1, prepared +1, flank +2 for a +4 attack
U4 fa result, Barlow f3 advances
C4 1DR result, Hagood f3 mnlvl 6 disorg lose 1 ammo retreats to 3110
Gibbon extended dr= 4+1= 5 ok, f2 3017
vs Gordon: flank +2, 7:3= +1, artillery -1, tactical -1 for a +1 attack
U4 Fa result, Gibbon f3
C2 Dr result, Gordon f4 mnlvl 3 disorg lose 1 ammo, loses a manpower in the retreat to 3019.
Birney f1 3116
vs Kershaw: 12:6= +1, flank +3, tactical -1, artillery -1 for a +2 attack
U2 1Da result, Birney f4 disorg mnlvl 11 lose 1 ammo, no advance.
C2 Dr result, Kershaw f3 disorg mnlvl 5 lose 1 ammo, loses a manpower in the retreats to 3114.
Here comes MY medicine.
Init roll: C1 U1 CSA
Day ends?
Grant dr= 6, fails.
That helps -lets get this over with!
That hurt! This is one of the few days that ended shortly that I really wanted to have continue. It would be interesting to see how well I could have done against Longstreet and the rest of II Corps units. Despite Scott getting 8 inits to my 1, I end up gaining 2 VP after the turn ends.
Walker forages successfully.
Chapman forages successfully.