Random event dr= 4+6= 10, CSA Command Paralysis
Leader transfer phase: Sedgwick to Wright.
Paul needs to play this turn with one eye on the Victory Conditions. Although its unlikely, the game could end after this turn. He'll need to make sure he has enough infantry divisions close to Richmond to secure at least a marginal win.
Init roll: U6 C1 USA
Init #1: Activate Warren (Griffin, Robinson, Wadsworth)
dr= 1+1= 2
Griffin f1 3824
Robinson f1 3624
Wadsworth extended dr= 6+1= 7 fail, f2 disorg mnlvl 8 3725
Init roll: C4 U2 CSA
Init #2: Activate Longstreet (Field)
dr= 3+2-1= 4
extended dr= 5 ok, f2 3224
Init roll: C4 U4 CSA
Init #3: Activate Longstreet (Field)
dr= 5+2-1= 6
extended dr= 2+1= 3 ok, f3 3526
Init roll: U4 C2 USA
Init #4: Activate Merritt
dr= 3+2= 5, f1 3423
Init roll: C5 U1 CSA
Init #5: Activate Early (Heth)
dr= 5+2-1= 6
Lee, Early, Heth f1 4629
Init roll: C3 U2 CSA
Init #6: Activate Early (Heth)
dr= 6+2-1= 7
extended dr= 6 fail, f2 disorg mnlvl 6 4228
Init roll: C2 U1 CSA
Init #7: Activate Early (Heth)
dr= 6+2-1= 7
extended dr= 5+1= 6 fail, f3 disorg mnlvl 5 4128
vs JI Gregg: tactical +2, rain -1, prepared +1, artillery -1, 1:3= -2, flank +2 for a +1 attack
Gregg declines to cavalry retreat
U5 Dr result, JI Gregg f4 disorg lose 1 ammo retreats to 4126
C6 Da result, Heth f4 disorg advances to 4027
Init roll: C3 U2 CSA
Init #8: Activate Johnson (Rodes, Ramseur)
dr= 6+2-1= 7
Rodes f1 3116
Johnson, Ramseur f1 2816
Init roll: C2 U1 CSA
Init #9: Activate Sedgwick (Wright)
dr= 4+1= 5
Wright f1 3525
vs fort S3425: 7:1= +6, rain -1, artillery -1 for a +4 attack
U6 a result, no advance
C3 1DR, fort destroyed
Init roll: U5 C2 USA
Init #10: Activate Warren (Griffin)
dr= 5+1= 6
Griffin f2 3725
Init roll: C5 U3 CSA
Init #11: Activate Hagood
dr= 4+1-1= 4, f1 3315
Init roll: C4 U2 CSA
Init #12: Activate Hagood
dr= 1+1-1= 1
extended dr= 5 ok, f2 3415
Init roll: C5 U1 CSA
Init #13: Activate Hagood
dr= 5+1-1= 5
extended dr= 5+1= 6 fail, f3 disorg 3417
Init roll: C6 U2 CSA
Init #14: Activate Rodes
dr= 6+1-1= 6
extended dr= 5 ok, f2 3016
Init roll: C6 U2 CSA
Init #15: Activate Kershaw
dr= 3+1-1= 3
extended dr= 3 ok, f2 3215
Init roll: U5 C4 USA
Init #16: Warren assaults BR Johnson
Wadsworth f3, Griffin f3
corps assault dr= 5, only Griffin attacks
10:3= +2, assault +1, rain -1 for a +2 attack
U3 1Da result, Griffin f4 disorg mnlvl 9 lose 1 ammo advances to S3726
C3 Dr result, BR Johnson f4 disorg lose 1 ammo retreats to 3527
Warren advances into Richmond and sets up a flank attack against Pickett.
Init roll: C6 U5 CSA
Init #17: Activate Wilcox
dr= 5+1-1= 5
extended dr= 1 ok, f2 3727
Init roll: U4 C3 USA
Init #18: Sedgwick assaults Pickett
Wright f2
corps assault dr= 5 ok
grand assault dr= 1 ok, bring in Wadsworth f4, Robinson f2
vs: 22:3= +6, assault +1, flank +3, rain -1 for a +9 attack
U4 a result, Wadsworth and Robinson advance to 3625
C4 2DR* result, Hunton f3 disorg dem-2 mnlvl 1 lose 1 ammo routs to
Good result for me, it lets Wadsworth and Robinson advance into Richmond and set up a possible attack against the Capital.
Init roll: U4 C2 USA
Init #19: Sedgwick corps assaults Walker
Wright f3
corps assault dr= 5 ok
Grant grand assault dr= 3 ok, bring in Robinson f3
17:3.5 = +3, flank +1, assault +1, tactical -1, rain -1 for a +3 attack
U6 a result, no advance
C2 2DR result, Walker f4 disorg dem-1 mnlvl 3 lose 1 ammo routs to 3125. Field is KIA, Longstreet transfers to Hagood
Lucky result for me, I just wanted to isolate the Capital.
Init roll: C4 U1 CSA
Init #20: Activate Early (Wilcox)
dr= 4+2-1= 5
extended dr= 1+1= 2 ok, f3 3626
Init roll: U5 C2 USA
Init #21: Activate Hancock (Gibbon, Birney, Barlow)
dr= 6+1= 7
Gibbon f1 3220
Barlow f1 3419
Hancock, Birney f1 3319
Init roll: U3 C2 USA
Init #22: Activate Ricketts
dr= 5, f1 3018
Init roll: U4 C3 USA
Init #23: Activate Ricketts
dr= 5, f2 3120
Init roll: U5 C1 USA
Init #24: Activate Burnside (Potter, Ferrero)
dr= 2+1= 3
Burnside, Potter f1 5625
Ferrero f1 5727
Init roll: C5 U3 CSA
Init #25: Early assaults Robinson and Wadsworth
Wilcox f4
corps assault dr= 2 ok
assault +1, rain -1, Lee +1, 7:15= -2, tactical +2 for a +1 attack
C6 a result, no advance
U1 3DR result, Robinson f4 disorg dem-1 mnlvl 7 lose 1 ammo, Wadsworth f4 disorg dem-1 mnlvl 8 lose 1 ammo. Both retreat to 3821.
Init roll: C5 U3 CSA
Init #26: Stuart assaults Griffin
Butler f1
corps assault dr=
assault +1, rain -1, 2:6= -2, flank +2 for a +0 attack
C4 Fa result, Butler f3 no advance
C1 Dr result, Griffin f4 disorg mnlvl 9 lose 1 ammo retreats to 3624.
Those two attacks certainly hurt, Warren has been pushed out of Richmond. I don't mind get knocked out of the city hexes but I can't afford to get demoralized in the rain.
Init roll: U2 C1 USA
Init #27: Activate Burnside (Potter, Ferrero)
dr= 1+1= 2
Burnside, Potter f2 5525
Ferrero f2 5626
Init roll: U6 C1 USA
Init #28: Activate 37 Colored Regiment
dr= 4, f1 5626
Init roll: C5 U5 CSA
Init #29: Activate Anderson
dr= 2+1-1= 2, f1 3317
Init roll: C2 U2 CSA
Pass.
Init #29: Activate Kautz (Spear, Mix)
dr= 1+3+1= 5
Kautz, Spear f1 5328, Mix f1 5328
Init roll: C5 U1 CSA
Pass.
Init #30: Activate Kautz (Spear, Mix)
dr= 5+3+1= 9
Kautz, Spear f2 4928, Mix f2 4928
Init roll: U5 C1 USA
Init #31: Activate McIntosh
dr= 4+2= 6, f1 3320
Init roll: U4 C1 USA
Init #31: Activate Wilson (Chapman)
dr= 6+3+1= 10, f1 3120
Init roll: C3 U3 CSA
Init #32: Activate Johnson (Ramseur)
dr= 2+2-1= 3
extended dr= 4 ok, f2 2917
Init roll: U6 C1 USA
Init #33: Activate Devin
dr= 3+4= 7, f1 3521
Init roll: U2 C1 USA
Init #34: Activate Devin
dr= 4+5= 9, f2 3618
I'm trying to move some cavalry to the east to slow down an advance by Johnson and Longstreet into my rear.
Init roll: C2 U1 CSA
Both players pass, day ends.