Random event dr= 4+6= 10, CSA Command Paralysis

Leader transfer phase: Sedgwick to Wright.

Paul needs to play this turn with one eye on the Victory Conditions.  Although its unlikely, the game could end after this turn.  He'll need to make sure he has enough infantry divisions close to Richmond to secure at least a marginal win.

Init roll: U6 C1 USA

Init #1: Activate Warren (Griffin, Robinson, Wadsworth)
dr= 1+1= 2
Griffin f1 3824
Robinson f1 3624
Wadsworth extended dr= 6+1= 7 fail, f2 disorg mnlvl 8 3725

Init roll: C4 U2 CSA

Init #2: Activate Longstreet (Field)
dr= 3+2-1= 4
extended dr= 5 ok, f2 3224

Init roll: C4 U4 CSA

Init #3: Activate Longstreet (Field)
dr= 5+2-1= 6
extended dr= 2+1= 3 ok, f3 3526

Init roll: U4 C2 USA

Init #4: Activate Merritt
dr= 3+2= 5, f1 3423

Init roll: C5 U1 CSA

Init #5: Activate Early (Heth)
dr= 5+2-1= 6
Lee, Early, Heth f1 4629

Init roll: C3 U2 CSA

Init #6: Activate Early (Heth)
dr= 6+2-1= 7
extended dr= 6 fail, f2 disorg mnlvl 6 4228

Init roll: C2 U1 CSA

Init #7: Activate Early (Heth)
dr= 6+2-1= 7
extended dr= 5+1= 6 fail, f3 disorg mnlvl 5 4128
vs JI Gregg: tactical +2, rain -1, prepared +1, artillery -1, 1:3= -2, flank +2 for a +1 attack

Gregg declines to cavalry retreat
U5 Dr result, JI Gregg f4 disorg lose 1 ammo retreats to 4126

C6 Da result, Heth f4 disorg advances to 4027

Heth to the rescue?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Early to the rescue?

Init roll: C3 U2 CSA

Init #8: Activate Johnson (Rodes, Ramseur)
dr= 6+2-1= 7
Rodes f1 3116
Johnson, Ramseur f1 2816

Init roll: C2 U1 CSA

Init #9: Activate Sedgwick (Wright)
dr= 4+1= 5
Wright f1 3525
vs fort S3425: 7:1= +6, rain -1, artillery -1 for a +4 attack
U6 a result, no advance

C3 1DR, fort destroyed

Init roll: U5 C2 USA

Init #10: Activate Warren (Griffin)
dr= 5+1= 6
Griffin f2 3725

Init roll: C5 U3 CSA

Init #11: Activate Hagood
dr= 4+1-1= 4, f1 3315

Init roll: C4 U2 CSA

Init #12: Activate Hagood
dr= 1+1-1= 1
extended dr= 5 ok, f2 3415

Init roll: C5 U1 CSA

Init #13: Activate Hagood
dr= 5+1-1= 5
extended dr= 5+1= 6 fail, f3 disorg 3417

Init roll: C6 U2 CSA

Init #14: Activate Rodes
dr= 6+1-1= 6
extended dr= 5 ok, f2 3016

Init roll: C6 U2 CSA

Init #15: Activate Kershaw
dr= 3+1-1= 3
extended dr= 3 ok, f2 3215

Init roll: U5 C4 USA

Init #16: Warren assaults BR Johnson
Wadsworth f3, Griffin f3
corps assault dr= 5, only Griffin attacks
10:3= +2, assault +1, rain -1 for a +2 attack
U3 1Da result, Griffin f4 disorg mnlvl 9 lose 1 ammo advances to S3726

C3 Dr result, BR Johnson f4 disorg lose 1 ammo retreats to 3527

Warren advances into Richmond and sets up a flank attack against Pickett.

Init roll: C6 U5 CSA

Init #17: Activate Wilcox
dr= 5+1-1= 5
extended dr= 1 ok, f2 3727

Init roll: U4 C3 USA

Init #18: Sedgwick assaults Pickett
Wright f2
corps assault dr= 5 ok
grand assault dr= 1 ok, bring in Wadsworth f4, Robinson f2
vs: 22:3= +6, assault +1, flank +3, rain -1 for a +9 attack
U4 a result, Wadsworth and Robinson advance to 3625

C4 2DR* result, Hunton f3 disorg dem-2 mnlvl 1 lose 1 ammo routs to

Good result for me, it lets Wadsworth and Robinson advance into Richmond and set up a possible attack against the Capital.

Init roll: U4 C2 USA

Init #19: Sedgwick corps assaults Walker
Wright f3
corps assault dr= 5 ok
Grant grand assault dr= 3 ok, bring in Robinson f3
17:3.5 = +3, flank +1, assault +1, tactical -1, rain -1 for a +3 attack
U6 a result, no advance

C2 2DR result, Walker f4 disorg dem-1 mnlvl 3 lose 1 ammo routs to 3125. Field is KIA, Longstreet transfers to Hagood

Lucky result for me, I just wanted to isolate the Capital.

Init roll: C4 U1 CSA

Init #20: Activate Early (Wilcox)
dr= 4+2-1= 5
extended dr= 1+1= 2 ok, f3 3626

Lee returns to the Capital

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lee returns to the Capital.

Init roll: U5 C2 USA

Init #21: Activate Hancock (Gibbon, Birney, Barlow)
dr= 6+1= 7
Gibbon f1 3220
Barlow f1 3419
Hancock, Birney f1 3319

Init roll: U3 C2 USA

Init #22: Activate Ricketts
dr= 5, f1 3018

Init roll: U4 C3 USA

Init #23: Activate Ricketts
dr= 5, f2 3120

Init roll: U5 C1 USA

Init #24: Activate Burnside (Potter, Ferrero)
dr= 2+1= 3
Burnside, Potter f1 5625
Ferrero f1 5727

Init roll: C5 U3 CSA

Init #25: Early assaults Robinson and Wadsworth
Wilcox f4
corps assault dr= 2 ok
assault +1, rain -1, Lee +1, 7:15= -2, tactical +2 for a +1 attack
C6 a result, no advance

U1 3DR result, Robinson f4 disorg dem-1 mnlvl 7 lose 1 ammo, Wadsworth f4 disorg dem-1 mnlvl 8 lose 1 ammo. Both retreat to 3821.

Init roll: C5 U3 CSA

Init #26: Stuart assaults Griffin
Butler f1
corps assault dr=
assault +1, rain -1, 2:6= -2, flank +2 for a +0 attack
C4 Fa result, Butler f3 no advance

C1 Dr result, Griffin f4 disorg mnlvl 9 lose 1 ammo retreats to 3624.

Those two attacks certainly hurt, Warren has been pushed out of Richmond. I don't mind get knocked out of the city hexes but I can't afford to get demoralized in the rain.

Lee knocks Warren back

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lee knocks Warren out of Richmond.

Init roll: U2 C1 USA

Init #27: Activate Burnside (Potter, Ferrero)
dr= 1+1= 2
Burnside, Potter f2 5525
Ferrero f2 5626

Init roll: U6 C1 USA

Init #28: Activate 37 Colored Regiment
dr= 4, f1 5626

Init roll: C5 U5 CSA

Init #29: Activate Anderson
dr= 2+1-1= 2, f1 3317

Init roll: C2 U2 CSA
Pass.

Init #29: Activate Kautz (Spear, Mix)
dr= 1+3+1= 5
Kautz, Spear f1 5328, Mix f1 5328

Init roll: C5 U1 CSA
Pass.

Init #30: Activate Kautz (Spear, Mix)
dr= 5+3+1= 9
Kautz, Spear f2 4928, Mix f2 4928

Init roll: U5 C1 USA

Init #31: Activate McIntosh
dr= 4+2= 6, f1 3320

Init roll: U4 C1 USA

Init #31: Activate Wilson (Chapman)
dr= 6+3+1= 10, f1 3120

Init roll: C3 U3 CSA

Init #32: Activate Johnson (Ramseur)
dr= 2+2-1= 3
extended dr= 4 ok, f2 2917

Init roll: U6 C1 USA

Init #33: Activate Devin
dr= 3+4= 7, f1 3521

Init roll: U2 C1 USA

Init #34: Activate Devin
dr= 4+5= 9, f2 3618

I'm trying to move some cavalry to the east to slow down an advance by Johnson and Longstreet into my rear.

Init roll: C2 U1 CSA
Both players pass, day ends.