Random dr= 4+5=9, Confederate Command Paralysis
Leaders transfers: Sedgwick to Ricketts, Tolbert to Custer, Grant and Warren to Wadsworth, and Ewell to Johnson.
Off map phase: Colquitt, Gracie and Hunton transfer to Drewry's Bluff.
County Control Phase: Spotsylvania is now Union controlled.
Attachment Phase: 22NY attaches to 13PA, 3NJ attaches to 2OH, Provisional Brigade attaches to Ferrero.
Init roll: U5 C3 USA
Init #1: Activate Torbert (Devin, Custer, Merritt)
dr= 4+4+1=9
Torbert to Devin, f1 0812
Custer f1 0913 via 1013
Merritt f1 0914
Init roll: U6 C3 USA
Init #2: Activate Sedgwick (Getty, Ricketts, Wright)
Getty f1, Wright f1 build abatis
dr= 5+1=6
Ricketts extended dr= 4+1=5 f2 2412
Init roll: U5 C3 USA
Init #3: Activate Sedgwick (Getty, Ricketts, Wright)
Getty f2 and Wright f2 entrench to
breastwork-build, Ricketts f3 builds an abatis
Here is a prime example of the different nature of 1864 fighting. Paul takes two of his three opening inits to dig in Sedgwick instead of moving out troops. The Wilderness restricts movement to just a few key routes, making it well worth his while to dig in and defend against Ewell's II corps.
Init roll: U4 C4 CSA
Init #4: Rosser F2 builds an abatis
Init roll: C6 U3 CSA
Init #5: Activate WLee (1NC)
dr= 6+1+2-2=7
1NC extended march dr=6 KIA
Moving Burnside's IX corps through Stafford County using strategic movement has become a favorite opening Union maneuver. This and the next few moves are all aimed at denying Paul this maneuver.
Init roll: C4 U3 CSA
Init #6: Activate FLee (Lomax, Wickham)
dr= 6+6+2-2=12
Lomax F1 3924, FLee/Wickham F1 4224
Init roll: U5 C3 USA
Init #7: Activate Burnside (Willcox, Potter, Ferrero, IX Corps Art) for strategic movement
IX Corps Art f4 extended dr= 3+2=5 ok, Burnside, Willcox f4 extended dr= 2+2=4 ok 3812
Ferrero f4 extended dr= 3+2=5 ok 4011, Potter f4 extended dr= 2+2= 4 ok 3811
Another reason why Paul's early capture of Spotsylvania Court House is beneficial -- the county control that he gains from it permits him to use strategic movement in the county as long as he doesn't get too close to Confederate units.
Init roll: U6 C1 USA
Init #8: Activate Crawford
dr= 1 f1 1010
Init roll: C6 U1 CSA
Init #9: Stuart corps assaults Merritt
Rosser to f3
corps dr= 3 ok
modifiers: assault +1, ratio 1:2=-1, artillery NE (defender has 0), tactical 3-2 = +1 = +1 overall
U4 Dr Merritt f4 disorg loses 1 ammo, retreats to 1015
C5 Da Rosser f4 disorg loses 1 ammo, advances to 0914
Init roll: U6 C4 USA
Init #10: Activate Torbert (Devin)
dr= 4+2+1=7
extended dr= 3 ok, f2 0414
Init roll: C3 U1 CSA
Init #11: Activate Ewell (Johnson, Rodes, Early)
dr= 3+2-1=4
Ewell transfers to Early
Johnson f1
Davies declines to cavalry retreat
Johnson 2015
Ewell, Early f1 2117
Rodes extended
dr=5 ok f2 2213
Init roll: C3 U3 CSA
Init #12: Activate Ewell (Early)
dr= 5+2-1=6
Chapman cavalry retreat dr= 2/2 = -1 MP, f1 disorg retreats to 2615
Ewell, Early f2
2316
Init roll: U6 C1 USA
Init #13: Activate Sheridan (Davies, Chapman)
dr= 4+3+2=9
Sheridan, Davies f1 2817
Chapman f2 2516
Init roll: U5 C3 USA
Init #14: Activate Sheridan (Davies, JI Gregg, )
dr= 1+2+2=5
Sheridan transfers to McIntosh
DM Gregg, JI Gregg extended dr= 3 ok f2 3117
Davies f2 3020
Sheridan, Wilson, McIntosh f1 3019
Init roll: U2 C2 CSA
Init #15: Activate Longstreet(Kershaw, Field)
dr= 4+2-1=5
Longstreet transfers to Kershaw
Longstreet/Kershaw F1 3021
Field F1 3422
Init roll: C6 U3 CSA
Init #16: Activate Ewell(Early, Johnson)
dr= 3+2-1=4
Ewell/Early F3 extended march dr=4 ok 2416
Johnson F2 2216
Init roll: U3 C1 USA
Init #17: Activate Sheridan (Davies, McIntosh, JI Gregg)
dr= 6+6+2=14
Gregg extended dr= 3 ok f3 3923
Sheridan, Wilson, McIntosh extended dr= 1 ok, f2 3823 via Spotsylvania CH
Davies f3 extended dr= 5 ok, 3823 via
Spotsylvania CH
Init roll: C6 U1 CSA
Init #18: Ewell corps assaults Chapman
Early f4
Chapman cavalry retreat dr= 3, f3 disorg 3016
Ewell corps dr= 1 ok, Early/Ewell advance to 2516
Init roll: C5 U5 CSA
Init#19: Activate F Lee(Wickham)
dr= 6+3+2-2=9
Wickham extended march dr= 4 ok, f2 3825
Init roll: C1 U1 CSA
Grant dr= 3, day continues
Init #20: Activate Hill (Heth, Anderson, Wilcox)
dr= 3+2-1=4
Lee/Hill Heth F1 2818
Anderson F1 2618
Wilcox F1 2619
Init roll: C3 U3 CSA
Init #21: Activate Hill (Anderson)
dr= 6+2-1=7
Anderson F2 2616
Init roll: C1 U1 CSA
Grant dr= 1, day continues
Init #22: Activate Hill (Anderson, Wilcox)
dr= 2+2-1=3
Anderson extended dr= 6, fail f3 disorg 2816
Wilcox f2 2616
Init roll: C1 U1 CSA
Grant dr= 6 fail
Lee rests!
The early end to the turn does hurt the Union, but overall Paul's position at Spotsylvania Court House is favorable. Despite the depot loss he is in fine shape overall -- Stuart should pay a heavy price for that depot raid and if he can hold off Longstreet and Hill he'll have established himself at Spotsylvania Court House very early.