Random dr= 3+2=5, Rain (current)
Minor rivers unfordable May 7, Major Rivers Unfordable thru May 8.

Sedgwick transfers to Wright.

Pre turn: My first priority is to pull Warren back before he gets trapped between the flooded creeks near Shady Grove Church. After that I plan to just bring all my rear units up to the front. I'm having to retreat because I failed to have Warren advance south far enough to deny Hill a chance for a flank march. My biggest disappointment is that Burnside will not be able to cross the Rappahannock River until May 9. Stuart is trapped against the Rapidan for this turn, I need to advance Crawford to make sure he can't escape.

Pre Turn: Stuart must get out of trouble first! Then Hampton and W Lee advance to slow down Burnside. Got to get my 2 SP units on the rails and burn. Ewell should pull in the left flank. Hill continue to push the middle. Longstreet sit. Rain should save Stuart-he cant get over to get me-so I'll start with the other flank.

May 7 at start positions

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

May 7 at start positions: the Rapidan, Rappahannock and Matapony rivers are all flooded.

Init roll: C6 U4 CSA

Init #1: Activate F Lee (Lomax, Wickham)
dr= 4+4+2=10
F Lee transfer to Lomax
F Lee/Lomax F1 4324, Wickham F1 4126

Init roll: C2 U2 CSA

Init #2: Activate W Lee (Gordon)
dr = 3+1+2=6
W Lee, Gordon F1 4628

Init roll: C2 U2 CSA

Init #3: Activate W Lee (Gordon)
dr= 5+5+2=12
W Lee, Gordon F2 4127

Init roll: C5 U5 CSA

Init #4: Activate Hampton (Young)
dr= 4+1+2=7
Hampton, Young F1 4727

Init roll: C6 U1 CSA

Init #5: Activate Hampton (Young)
dr= 5+5+2=12
Hampton, Young F2 4323

Init roll: U6 C3 USA

Init #6: Activate Warren (Wadsworth, Art Res-2)
dr= 1+1=2
Grant, Warren, Wadsworth f1, Art Res-2 f1 3017

Init roll: U6 C1 USA

Init #7: Activate Warren (Wadsworth, Art Res-2)
dr= 4+1=5
Grant, Warren, Wadsworth f2, Art Res-2 f2 3117

Whew! I manage to escape the trap for now.

Init roll: C3 U1 CSA

Init #8: Activate Hill (Heth, Anderson, Wilcox)
Anderson F1 3015

cav retreat Chapman dr= 2-2=0 f1 disorg, retreat to 3520
Lee/Hill/Heth F1 3017
Wilcox F1 2815

Init roll: C6 U5 CSA

Init #9: Activate Longstreet (Kershaw)
dr= 6+2=8 F1 3019

Init #10: Activate Hill (Wilcox, Anderson)
dr= 4+2=6
Transfer Hill/Lee to Wilcox
Anderson F2 extended march dr= 5
Lee/Hill/Wilcox F2 3116

Trying to push him back and find an opening-haven't found a fight I can win yet!

Init roll: U3 C1 USA

Init #11: Activate Warren (Wadsworth, Art Res-2, Griffin)
dr= 6+1=7
Griffin f1 3317
Art Res-3 extended dr= 6+1=7 fail f3 disorg 3217
Wadsworth extended dr= 2+1=3 ok, f3 3217

I'm finished retreating Warren, Scott will have to attack to advance any further.

Init roll: C3 U3 CSA

Init #12: Activate Hill (Heth, Wilcox, Anderson)
dr= 1+2=3
Anderson extended dr= 4+1=5 ok f3 3415
Lee/Hill/Wilcox extended dr= 2 ok f3 3215
Heth F2 3117

It's harder when he pulls back too!

Init roll: U3 C1 USA

Init #13: Activate Stevenson
dr= 2 f1 2007

Init roll: C6 U3 CSA

Init #14: Activate F Lee (Lomax)
dr= 4+2+2=8 F2 4220

Init roll: U4 C2 USA

Init #15: Activate Sheridan (McIntosh, Davies, JI Gregg)
dr= 1+1+2=4
Sheridan, DM Gregg, JI Gregg f1, Davies, Wilson, McIntosh f1 3925

I try to advance on Wickham and Gordon who are both 1 combat value but I'm stuck in the mud. I won't advance any further this turn, no point in losing manpower in extended marches. There will be some heavy duty combat between cavalry and infantry if the weather clears next turn.

Hill's flank march

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hill's flank march in the mud!

Init roll: C5 U3 CSA

Init #16: Activate F Lee (Lomax)
dr 6+3+2=11
extended march dr= 4 ok, f3 4316

Init roll: U5 C4 USA

Init #17: Activate Stevenson
dr= 1 f2 2108

Init roll: C6 U1 CSA
Pass

Init #18: Activate Torbert (Devin)
dr= 3+4+1=8, f1 0715

Init roll: C4 U2 CSA
Pass

Init #19: Activate Crawford
dr= 6 f1 0811
detaches sub-1 f1 manlevel 1 at 1011

Init roll: U4 C3 USA

Init #20: Activate Union Sub-1
dr= 3 f2 1012

I had hoped to kill Rosser but he starts to commit suicide in order to deny me the VP. At least I got his artillery out of commission.

Oops that rain traps me too! I see this as inevitable so I'll commit suicide and hope the Insurance company pays! He doesn't get the VPs but I'm losing valuable cav.

Init roll: C3 U2 CSA

Init #21: Activate Stuart (Rosser)
dr= 6+3+3=12
f2 extended march dr= 1 ok
Rosser moves to 1013, ZOC to ZOC movement without a road so Rosser losses 1 manpower

Init roll: C5 U5 CSA

Init #22: Activate Stuart (Rosser)
dr= 5+3+3= 11
f3 extended march dr= 6+1=7 fail, Rosser is eliminated after losing his last manpower
Stuart transfers to Wickham

Init roll: C2 U1 CSA
Pass

Init #23: Activate Crawford
dr= 3 f2 0812

Init roll: U3 C2 USA

Init #24: Activate Crawford
dr= 1
extended dr= 6 fail, f3 disorg 0913

Init roll: C5 U5 CSA
Pass

Init #25: Activate 13PA for strategic movement, f3 1010

Init roll: C5 U4 CSA
Pass

Init #26: Activate 2OH for strategic movement, f3 1010

Init roll: U6 C4 USA

Init #27: Activate Horse Art for strategic movement, f3 1108

Init roll: U6 C2 USA

Init #28: Activate Union Sub-1
dr= 4
extended dr= 4+1=5 ok 0913

Init roll: C4 U4 CSA
Both players pass, day ends.