an update to the scenario from Roads to Gettysburg to shorten play time and increase chance of a historical outcome
designed by Steve Katz and Mike Arnold
Revision 1 includes updates dated April 1998. Changes are highlighted in red.
Revision 2 includes updated dated April 1999. Changes are highlighted in green.
Scenario Dates --June 30 to July 3
Special Rules
1) All Special Rules printed in the original "Meade Moves North" rules apply unless stated otherwise. Consider the scenario to be starting on Turn 2 only for purposes of interpreting Special Rules.
2) Neither side may use either Extended or Force march on June 30.
3) All units of the Army of the Potomac, both infantry and cavalry, start at Fatigue Level 1. Union Militia units start with no fatigue.
4) Gamble and Devin are not confined to pikes on June 30. This a change from the previous version.
5) J. Smith MAY activate during the game. This is a change from both the original scenario and the previous version.
6) Union militia can retreat or rout offboard, scoring no additional VP's for the Confederates. Union militia that retreat or rout off board are out of play for the rest game. DESIGNER'S NOTE: This is a new rule that sharply reduces the attraction of the militias' VP, making an attack on Harrisburg less than a certain CSA victory.
Army of Northern Virginia
Changes to the standard Confederate setup:
Army of the Potomac (All units on the southern map)
| Gamble and Devin | 2504 (Fairfield) |
| Meade, XII Corps, Artillery Reserves | 3314 (Bruceville) |
| Merritt | 2314 (Mechanicstown) |
| V Corps | 3221 (Liberty) |
| Stannard | 2421 (Hotel) |
| McIntosh, II Corps | 3915 (Uniontown) |
| I Corps | 2709 (Emmittsburg) |
| VI Corps, Gregg | 3918 (New Windsor) |
| Lockwood | 2616 (Creagerstown) |
| Huey | 4114 (Frizzellburg) |
| XI Corps | 2712 |
| Custer and Farnsworth | 4006 (Littlestown) |
| III Corps | 3611 (Taneytown) |
Designer Notes
During the 1995 running of the Roads to Gettysburg tournament, it became apparent to us that while the scenario Meade Moves North is historically accurate in its original start positions for Union and Confederate forces, the scenario as written prevents the Union player from recreating the incredible march the Army of the Potomac made from Frederick to Emmittsburg on June 29. Because the victory conditions as written do not appear to factor this in, a significant Confederate bias was reflected in last year's bidding for sides.
In an attempt to historically balance Meade Moves North, we decided to eliminate the June 29 turn entirely from the scenario. The scenario now begins just after the "Twenty Mile Dash", with the Union forces in their historical June 30 start positions. Confederate dispositions are essentially unchanged to reflect the ANV's inactivity on June 29. The exceptions are Johnson's division being at Sloughstown, and Stuart's cavalry being at Union Mills.
The other adjustment we sought was to more accurately simulate the lack of appreciation both sides had on June 30 for the urgency of the situation, exemplified by Heth's remaining near Cashtown all day, and the Union I Corps' moving only a few miles from Emmittsburg to Moritz Tavern. The use by either side of Extended or Force march seemed uncharacteristic, and so is prohibited on the first turn, June 30.
The scenario is now shorter and more amenable to tournament play. We hope that you find it an exciting and accurate recreation of the Battle of Gettysburg.
July, 1996
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