From: "Steven J. Szymanski" Subject: Re: Here come the rebels "Here Come the Rebels" is an operational level American Civil War game, and is part of a series of games produced by Avalon Hill (Stonewall Jackson's Way was the first, and The Roads to Gettysbugs is coming out real soon). The scale is 1 Hex = 1 mile, 1 Turn = 1 Day, and 1 unit = 1 division (with a few Brigades and Regiments thrown in). The sequence of play has players roll of initiative, with the winner being able to active 1 unit/stack/corp. The amount of activity the activated units are permited (how far it can move, etc.) is randomly determined based on the type of unit. Each activation fatigues the units involved. Combat is conducted as part of movement. Once the activation is complete, another initiate roll is made and another activation cycle is conducted. Thus continues until the players have no more units they are interested and willing to activate (with fatigue playing a major roll in the decision not to continue. There is certainly a lot more to the game then that (RR stations can be attacked, units have to periodically forage for supplies, Cavalry can conduct delaying operations against infantry, etc.), but I want to keep this short. I happen to like the system a lot. While I initially was concerned by some of the randomness (order of activations, number of movement points), I find that it models the historical behaviors _VERY_ well. Playing a game produces many of the same frustrations and strategies which the historical commanders had to deal with. I remember getting very angy at certain cardboard generals who never seemed to be able to get their troops to move when I needed them, and really appreciating the Cavalry units which bought me the time I needed to prepare for the enemy. .szy RealLife: Steven J Szymanski "Apple has no idea what I am AppleLink: szy saying here and should not Internet: szy@apple.COM held responsible for my raving" AOL: Sszy So There.